
52Beatup
A downloadable game
Welcome to 52Beatup!
52Beatup is a Deck-Building, Fast-Paced (Like Really Fast-Paced), Fighting Game!
How 52Beatup Works
After every round, 3 cards will appear with certain buffs that each player can pick (The loser of the round, of course, goes first). These cards have varying effects, here's an example of some!
- 400% Damage if you land the first strike
- Level up both of your Special moves, up to a maximum of 3 times!
- More Speed (Specifically Movement speed. Frame data will not change.)
- Lifesteal
- Faster, and Longer Dashes
Want to be a zoner with next to no speed, but as a tradeoff, you have more HP than a grappler? How about giving the Grappler a half-screen, unreactable mixup with incredibly high speed? With the right luck, any build is possible!
What Defines 52Beatups Gameplay
52Beatup is a first to 5 or Best of 9 game. This is also why the game is incredibly fast-paced. Combos are high damage, very freeform, but very fast. Chip damage is very high. There's a Guard Meter that depletes VERY fast.
- 52Beatup does not have highs or lows, just Mids. To compensate, every character has an instant 8-way airdash, and grabs can be used out of dashes, and can be used in combos.
- You start with ALL resources round start. To balance this, both of your special moves cost 1 bar of meter. You can do a LOT with meter, and have a lot of it, but its up to you to conserve it, because you will run out fast if you go willy nilly.
- This Game Relies on a good deal of RNG! The game has a built-in luck system to stop a player from obtaining an incredibly strong card early on and proceeding to steamroll. Additionally, cards that completely change matchups or data of characters aren't in place.
CURRENT ROSTER
ALAN
Your Goto Martial Artist in a Fighting Game.
HALEY
For those who want to hit hard and keep the pressure on.
MAGNUS
A Mid-Ranged Guitarist with a powerful static ability to amplify attacks.
VANESSA
A Long-Ranged Yo-yo User with a strong command of the pace of the Match.
CAT
A feline to piss everybody off.
CACTI
A MASSIVE barbarian, the best pick to dominate your friends.
CREME
The Queen of Ice and Puppeteering, Crème requires a complex gameplan with a variety of options to keep the opponent blocking.
NIKKI
Your new favourite Celebrity, Nikki has Suffocating Pressure that amplifies with her "Viewers" mechanic, boosting her strongest attacks damage exponentially.

| Updated | 14 days ago |
| Status | In development |
| Rating | Rated 4.8 out of 5 stars (4 total ratings) |
| Author | Roeb! |
| Genre | Fighting |
| Tags | 2D, competitive, Deck Building, Experimental, kusoge, Multiplayer, Pixel Art |
| Links | Steam |
| Content | No generative AI was used |
Download
Development log
- 52Beatup v0.6.0 Update14 days ago
- 52Beatup v0.5.5.1 Update49 days ago
- 52Beatup v0.5.5 Update [CREME UPDATE]50 days ago
- 52Beatup v0.5.4 Update [CACTI UPDATE]68 days ago
- 52Beatup v0.5.3 Update [MINOR FIX]Mar 03, 2026
- 52Beatup v0.5.2 Update [BUG CHANGES]Feb 28, 2026
- 52Beatup v0.5.1 HotfixFeb 14, 2026










Comments
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Is this still alive?
good!!!
can you put me in the game haha :) not playable just in spirit
I am reporting a bug. When you finish a match and go to the character select screen from the winners screen, you can't get farther than selecting the costume for the first character. The only way to play again is to go back to the main menu.
I would also like to say that this is a really good game!
just a note you can special cancel things super early which looks really wierd and can mess up stuff if you cancel a move before it comes out
this game is amazing! The whole game feels so smooth to play. The combos, movement, sprite work, and mechanics are all phenomenal. Great job, cant wait for future updates and characters!
is there 52 characters?
i wish lool, theres 4 for the demo, and theres 52 cards!
Haven't gotten to fiddling with gameplay yet, but I can't seem to reassign buttons when prompted using a DS4 controller. I should prolly add that menu controls also feel inconsistent, options using d-pad while the main menu uses analog is one instance I remember.
Yeah, changing controller input broke last minute, working on a hotfix for that! Thanks for the feedback!
Thanks, I can set remap my buttons now! Though, there is still issues regarding menu controls and button mappings resetting to default upon quiting a match.
The combat is dope, just a lil janky with the collisions and maybe the consistency of air combos right now? I try to go for delayed j. attack juggles and sometimes I can follow those up and sometimes I can't.
EDIT: Forgot to mention that you can't push people by walking/dashing into 'em. Is that intentional?
Incredible Demo! Can't wait for the full release!
ty!!
it gives me an option to install on the itch.io app but nothing happens
Sorry, the game isnt out yet! I'll let you know when a build is out.
Its out!
GIVE ME THIS GAME NOW IT LOOKS SO SICK
The art is so freaking good
Thank you! The Character portraits were originally made by "Bear", the concept artist for "Holomento"! Then I digitized and turned into them into pixel art!