WEEK 3 Devlog!
YOOO On the grind so imma make this quick, very busy so im trying to have a good mix of work and chill time as of late.
STUFF THAT DOESNT NEED ITS OWN SECTION!
LOTS of bug fixes. Lots.
Haley's Portrait got Updated!
Move Reworks!
PORTING!! SFX!! SOUND EFFECTS!! AND A REASON FOR MY ANNOYANCE!
SO- For one reason or another, GMS 1.4 (Standard Edition) had a heavy amount of audio delay, and since I cant upgrade to professional (or would want to) Im porting 52Beatup over to GMS2! The transition went decently okay, minus a few problems that I'm still ironing out. The Audio has next to no delay anymore! Awesome! SFX is VERY Beefy, compressed, etc. It honestly might be too heavy, but we'll have to see!
NEW CHARACTER SELECT SCREEN? KINDA HYPE?
Its essentially the same thing, but a Cat will pop up when you leave, and in future updates it will get more of a "Casino" feel!
BACKSTREET BRAWL VISUAL UPDATE
Visual Update to a Background! Def looks a lot better!
Twitter: https://twitter.com/robe_by
Join our Discord! More Common Updates: http://discord.gg/hxpt3MBz2A
Buy me a Coffee! - http://ko-fi.com/roeb52b
Anyways, Hopefully the next blogpost will be the demo release! :D
Get 52Beatup
52Beatup
an Experimental, Deck-Building Fighting Game
Status | In development |
Author | Roeb! |
Genre | Fighting |
Tags | 2D, competitive, Deck Building, Experimental, kusoge, Multiplayer, Pixel Art |
More posts
- The Future of 52BeatupMay 11, 2023
- 52Beatup Pre-Alpha V0.4.2 Patch Notes + DEVLOGJul 14, 2022
- 52Beatup Pre-Alpha V0.4 Patch NotesJul 10, 2022
- WEEK 2 Devlog!Jun 15, 2022
- DEMO FOR A DEMO?Jun 12, 2022
- WEEK 1 Devlog!Jun 07, 2022
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Cat.