WEEK 1 Devlog!


I Forgot these Existed! My Bad, I'll be more consistent with these! Weekly Methinks!

I Plan on being very transparent and very informal in these Devlogs...

Dev Thoughts/Catchup

While this has not been the most busy week for 52beatup, as I've been mostly putting in effort on another game *ahem ahem Indie Rumble check it out on Twitter ahem* I've still gotten some headway and I'm still aiming for a summer release date. Animations are basically done, I'm reworking Alans Special 2 (Lv.3), and Magnus' Special 2's. I was planning on getting a colourmap done for the cast, but with how much work is piling up I might just put that on hold for the moment (I WILL DEF DO IT THOUGH COLOURMAPS ARE SICK). SFX is on pace, Backgrounds are.. coming along I guess haha. ATM By Biggest hurdle for the demo is Music, as 100% of it is Copyright Free stuff. I'd love to be able to hire a musician but that requires money! and to get money I need to get a game out! the struggle of life! 

!ANIMATIONS / SPRITEWORK!


(Yes the Alan DP is TECHNICALLY older.. but somebody needs to give Vanessa some company!)

!HUD REDESIGN!


I'm doing a slight redesign to the HUD! The Character Faces are Dynamic based on the current state of the battle! As of NOW, there are only 2 states, Idle, and "Hurt". Additionally, I made the Shield Gauge bigger!


!! THIS GAME WAS ADVERTISED AS DECK BUILDER BUT IVE LITERALLY NOT SEEN A DAMN CARD !!


You would be correct! The Deck Building System has been in UI Hell for a while, but I'm planning on getting that fixed for the demo. I'll have placeholder art for the cards as well, straight from our lord and savior MS paint. Its a nice touch to have fully detailed art but not a priority, so im going to work fast on that end.

And thats a Wrap for this week! 


Socials/Links

If you wanna join our Discord: https://discord.gg/hxpt3MBz2A

If you wanna leave me a Tip and make 52Beatup a Better Product: http://ko-fi.com/roeb52b

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